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BUILD RANKINGS

Devil Hunter Build Tier List

Top 3 meta builds ranked. Gun Hunter leads with ranged dominance, followed by Angel Fiend sustain.

#1

Gun Hunter

S TierHuman
Attribute Priority
Gun>Health
Contracts
Snake + Octopus
Playstyle
Ranged DPS with auto-block protection

Strengths

  • Highest sustained damage output
  • Octopus auto-block during reload
  • 11 damage per shot baseline
  • Safe positioning in fights

Weaknesses

  • Requires 45 Gun attribute minimum
  • Dependent on 2% Brain Splatter Gun drop
  • Expensive weapon investment (200k)

Pro Tips

  • 💡 Farm Zombie Raid for Brain Splatter Gun (2% drop)
  • 💡 Stack Gun attribute before Health
  • 💡 Use Octopus grab for burst damage (250-300 HP)
#2

Angel Fiend

S TierFiend
Attribute Priority
Strength>Health>Sanity
Contracts
None (Fiend/Hybrid)
Playstyle
Sustain DPS with life steal

Strengths

  • 2% life steal on Flourish (5th M1)
  • Tongue grab cancels knockback
  • Infinite combo potential
  • Self-sustaining in long fights

Weaknesses

  • Requires Spear for optimal play
  • Combo-dependent damage
  • Lower burst than Gun Hunter

Pro Tips

  • 💡 Aim for 50+ Strength minimum
  • 💡 Use Flourish + Tongue Grab → M1 loop
  • 💡 Year Drain for additional sustain
#3

Katana Hybrid

A TierHybrid
Attribute Priority
Sanity>Medium Weapon
Contracts
None (Fiend/Hybrid)
Playstyle
Burst transformation with mobility

Strengths

  • Powerful transformation abilities
  • Z dash for mobility
  • X counter for defense
  • C ground slam for AoE

Weaknesses

  • 10 second transformation animation
  • Energy bar depletes over time
  • No HP regeneration in form
  • Forced exit when energy empty

Pro Tips

  • 💡 Eat Katana Man Devil Flesh to transform
  • 💡 Use transformation as a comeback mechanic
  • 💡 Team up (3+ players) for Katana Man raid

⚠️ Attribute Traps to Avoid

Resistance

Almost no effect on Fiend HP regeneration. Community tested and described as "jack shit" for practical healing.

Speed

Classified as a "placebo effect" attribute. Only affects invisible dash, not actual movement speed in meaningful ways.